GameMaker: How to Make Enemies Walk Toward You Avoiding Walls.
The initial idea is to have the ball reflect off the wall object and carry the same speed once it bounces off.
When an object collides with a wall, it cannot pass through but some of the sprite can. When the wall is on the right, the collision works fine but when approaching from another way, part of the object collides. I have different collision code for different objects, so it's probably not the problem.
Unlimited Surface Destruction in GameMaker (HTML5 Compatible) So I’ve been using surfaces loads recently in GameMaker and I wanted to show people how I made the demo above and how you can add huge amounts of destructible damage into your GameMaker games without impacting performance.
In games you often need to tell if two objects hit each other. For simple games, this is usually done with bounding box collision detection. Collision boxes are a standard way to check collision between two objects. Two polygons are in collision when they are not separated. Here we have two boxes that are not collided. As you can see, their x projections are on the bottom and their y.
Maze Games in GameMaker Rating: 4.6 out of 5 4.6 (39 ratings) 5,462 students Buy now. Student can create a Wall Object for their game.. During this time he wrote four Game Maker text books and completed additional coursework towards a Master of Teaching. In 2014 Nat traveled to the Northern Territory and worked as a ICT Coordinator at.
Fortunately, from version 8.0 on, Game Maker default gives all images in an animated sprite the same collision mask. However, when switching image, the problem can still occur; see also the next section. 5.
To avoid having to specify collision events of the person with all these different walls (and later similar for monsters), we use an important technique in Game Maker. We make the corner wall object the parent of the other wall objects. This means that the wall.